*博客头图：

RGB颜色，例如：#AFAFAF

Hover：

RGB颜色，例如：#AFAFAF

RGB颜色，例如：#AFAFAF

# 松子茶的专栏

• 博客(2)
• 资源 (9)
• 论坛 (1)
• 收藏
• 关注

#### 翻译 程序设计基石与实践系列之C语言函数指针基础

2015-12-18 23:01:01 2265

#### 原创 半群与群

2015-12-18 22:58:01 10156

2015-11-06

2018-09-02

#### A survery of steganographic techniques

it discusses several information hiding methods useable for steganographic communication, among them substitution systems, hiding methods in two-color images, transform domain techniques, statistical steganography, distortion and cover generation techniques.

2009-12-17

2009-12-17

#### Networking for Computer Games

Networking has become the main selling point for computer games: commercial games are expected to support multiplaying and the online game sites aim at supporting an ever increasing number of users. At the same time, new game console releases rely heavily on the appeal of online gaming, and a whole new branch of mobile entertainment has emerged with intention to develop distributed multi-player games for wireless applications.....

2009-12-11

#### Multimedia Forensics and Security

As information technology is rapidly progressing, an enormous amount of media can be easily exchanged through Internet and other communication networks. Increasing amounts of digital image, video, and music have created numerous information security issues and is now taken as one of the top research and development agendas for researchers, organizations, and governments worldwide. Multimedia Forensics and Security provides an in-depth treatment of advancements in the emerging field of multimedia forensics and security by tackling challenging issues such as digital watermarking for copyright protection, digital fingerprinting for transaction tracking, and digital camera source identification.

2009-11-30

2009-11-25

#### Random forests(Leo Breiman)

Random forests are a combination of tree predictors such that each tree depends on the values of a random vector sampled independently and with the same distribution for all trees in the forest. The generalization error for forests converges a.s. to a limit as the number of trees in the forest becomes large. The generalization error of a forest of tree classifiers depends on the strength of the individual trees in the forest and the correlation between them. Using a random selection of features to split each node yields error rates that compare favorably to Adaboost (Freund and Schapire[1996]), but are more robust with respect to noise. Internal estimates monitor error, strength, and correlation and these are used to show the response to increasing the number of features used in the splitting. Internal estimates are also used to measure variable importance. These ideas are also applicable to regression.

2009-11-22

#### Mesh Generation(Mark Filipiak)

Table of Contents 1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1.1 Discretisation and mesh type . . . . . . . . . . . . . . . . . . . 6 1.2 Mesh characteristics . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 2 Structured meshes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 2.1 Boundary-fitted meshes . . . . . . . . . . . . . . . . . . . . . . . . 9 2.2 Problem solution on curved grids . . . . . . . . . . . . . . 10 2.3 Boundary fitting grids on a single block . . . . . . . . . 11 2.4 Algebraic grid generation: interpolation . . . . . . . . . 11 2.4.1 Transfinite interpolation (TFI). . . . . . . . . . . . 11 2.5 PDE grid generation . . . . . . . . . . . . . . . . . . . . . . . . . . 14 2.5.1 Elliptic grid generation. . . . . . . . . . . . . . . . . . 14 2.6 Implementation in 3D . . . . . . . . . . . . . . . . . . . . . . . . 16 2.7 Other methods. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 2.7.1 Hyperbolic grid generation . . . . . . . . . . . . . . 17 2.7.2 Parabolic grid generation. . . . . . . . . . . . . . . . 17 2.8 Multiblock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 2.8.1 C, O, H grids . . . . . . . . . . . . . . . . . . . . . . . . . . 18 2.8.2 Multiblock . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 2.9 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 3 Unstructured Meshes . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 3.1 Mesh requirements for the Finite Element Method23 3.2 Mesh generation methods . . . . . . . . . . . . . . . . . . . . . 24 3.2.1 Decomposition and mapping . . . . . . . . . . . . 24 3.2.2 Grid based methods . . . . . . . . . . . . . . . . . . . . 25 3.2.3 Advancing front . . . . . . . . . . . . . . . . . . . . . . . 26 3.2.4 Delaunay triangulation . . . . . . . . . . . . . . . . . 31 3.2.5 Other methods. . . . . . . . . . . . . . . . . . . . . . . . . 35 3.2.6 Smoothing . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 4 Adaptive Meshing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 4.1 Adaptive meshes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 4.2 Parallel mesh generation . . . . . . . . . . . . . . . . . . . . . . 38 5 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39

2009-11-22

#### 松子茶的留言板

###### 空空如也

TA创建的收藏夹 TA关注的收藏夹

TA关注的人 TA的粉丝